Book It! Game Variants

Book It has been designed and tested with the idea of giving players a strategic look at the world of building a pro wrestling promotion. However, we also understand that not all play groups are the same, and some may be looking for slightly different experiences. For players looking to change up their game of Book It, we can recommend the following game variants. These variants can be combined, or used individually.

Solo Play: Book It! Is playable as a single player game as well! All the rules of the game remain the same as they do in the multi-player version with a couple small exceptions:  Remove the Dirt Sheet cards from the game (Unless you want to sabotage yourself), and from the Special Announcement deck remove all the “Cross Promotion” and “Unreliable Source” cards, as they can’t be played in a solo game. Solo players of Book It! should be aiming for the highest reputation. Keep track of your best results and make a “High score” list!

The Short Variant: If players find a full game of Book It to be slightly too long, or you’re just in a hurry and want to get in a quicker game, you can shorten the game length to four turns. This should allow players to still get their fill of developing their promotion, and will cut down play time by about 20-30 minutes.

The Euro Variant: For those looking for a little less of a “gotcha” playstyle and prefer a game that’s more about developing the best promotion you can as opposed to relying on chance to mess with everyone else, or boost yourself up, you can remove the Special Announcement and Dirt Sheet cards from the game to make the game even more skill-based and strategic. Be warned, however. If a promoter takes a big lead early on, it’s going to be very difficult for players to catch them while playing The Euro Variant

Random Venues: At the start each turn, shuffle the venue cards together and reveal off the top an amount of venues equal to the number of players in the game plus two. These are the venues that are available for the turn. Feel free to use this variant if you feel like players are “Spamming” certain venues, and you don’t want to have to worry about counter-playing against them.Weaker Money: For those of you who feel that it’s too hard to play against a big bankroll at the end of a game, you can increase the money-to-reputation ratio. Instead of reputation increasing by one for every $5, you can have it increase by one for every $10. Hold up on incorporating this if you’re playing The Short Variant, however. As promoters will naturally have less money from having fewer turns to build up their bankroll, and that may solve the problem on its own.